Run or die – Project

Contributions & info

Technical Design
  • AI wolves
  • Health system
  • Objective
  • Technical level design
Level Design
  • Level layout
  • Pacing
Details
  • Solo project
  • Genre: Thirdperson Runner
  • Duration: 2 Weeks
  • Platform: PC
  • Engine: Unreal Engine 4
Thirdperson Runner

This project was developed under a two week period with focus on creating a small prototype using only Visual Scripting tools.

You constantly lose health and have to find the next health gate to stay alive. If you run out of health you have to start over from the very start.

Gameplay

The game is built around a speed running mechanic. Where the player is encouraged to make flawless movement plays to get the absolute highest score possible.

A big focus was on the replayability of the game and having the level feel rewarding for talented plays.

Competing against friends was also something that became a big part of the game from early playtests and evolved the gameplay into what it is in the current version.

Technical

The AI consists of a few states. Idle, Chase and Death. The AI harms the player and reduces their total health. However, if the player jumps on the AI’s head it instead drains HP and adds it to the player.

The game forces the player to speedrun. This by always having their health drain over time. Forcing them to run and find the next gate with health to stay alive.

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