Contributions & info
Arcade game
Destroy all blocks and score the highest possible highscore
Level iteration
The first iteration of the level consisted of simple surfaces. It was designed to try gameplay features early in development.
I made sure to create a pattern in the block design, as I wanted it to draw the players attention.
As more mechanics were introduced, the level could play more with height differences. This is utilized fully, to create a more dynamic player experience. From playtesting I found that simply rolling around on flat surfaces, were dull compared to the constant jumping and dashing back down.
All the levels co-exist in one major scene. They had to be altered and adjusted to be removed once no longer playable. They also had their total block count changed, or adjusted for better flow.
Character and obstacle design
The initial player ball had no movement of itself. The platforms tilting was what gave you speed to traverse.
From the very start I planned on introducing a variety of enemies/obstacles. Some of them moving, other who created obstructions as they moved etc.
Towards the end of the production, I settled for rotating and obstacles that move back and forth between two points. This since they were easier to understand and still provided a challenge to players.